![]() ![]() Additionally, it defaults the quantities to a 2:1 (or 1:2) ratio if you select goods across ages. However, when you go to the Create Offer window, you are given no information on what other deals area available, and you have to enter specific quantities. This allows you to grab the best deal in the market if you consider it good enough. ![]() When you bring up the market window and search for a specific trade (say, offer honey/need copper), it shows you all offers, sorted by the best deal. So, why not change the interface to do that work automatically? The main argument that I see against switching away from 2:1 as standard is that 2:1 is easy, but checking and calculating ratios is complicated and time consuming. I went into much more detail on the economics of this in this post the TLDR version is that the 2:1 ratio hurts people because it makes it hard to do trades that would make both people better off. However, the 2:1 ratio is easy and ingrained into the culture, and as a result, trading goods up is easy because lots of people are willing to take two lower-age goods in exchange for one higher-age good, but trading goods down is difficult and can take a long time unless a fellow guild-mate or a friend helps you out at their own expense. The 2:1 ratio for trading goods across eras is completely arbitrary and has nothing to do with supply and demand a fair ratio would probably tend to be closer to 1.5:1 but would fluctuate in response to temporary spikes in supply and demand. Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? Modify the market to make it easy to see the best trade ratio when trading two goods, and to allow entering a ratio instead of a number
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